Course Description
Whether you are 2D game developer, indy developer or you want to animate your creatures- this [course_title] is for you. If you are a hobby game creator or want to create easy games prototypes with animation, this animation course is going to help you a lot. Throughout this course, you’ll learn to use Inkspace and DragonBones to design and animate characters for your game.
Inkspace and DragonBones are two free programs helpful for creating smooth and flexible 2D game character animations. Our [course_title] will have you combine these two incredible programs to develop versatile, ready to use character designs. You’ll also learn to animate by importing the character parts & creating the bone system. This course will mostly focus on the DragonBones, so basic Inkspace knowledge will be needed to follow this animation course.
What you’ll learn
- You will be able to design, rig and animate your own 2D game character with free programs!
- You will have a basic character animation knowledge!
- You will be able to recreate my workflow and design and animate your own characters!
- You will create simple animations, that are ready to be used with ANY 2D game engine!
Requirements
- Download the two free software we use in the course: Inkscape and Dragonbones
- The course is mainly about animation, have a very basic Inkscape knowledge to start the course!
- Optional: Have a character idea ready! You can use my character too, but you will learn more and have more fun designing and animating your very own creation!
Who this course is for:
- This course is made for 2D game developers, indy developers or hobby game creators.
- This course is for character designers who want to learn to animate their creatures!
- The course is built for developers who want to create easy game prototypes with animation for free!
- This course is NOT for you if you are looking for 3D animation! Both programs are great for 2D design and animation but not 3D!
- This course is about game character animation, NOT about animating a full scene or animated movie!
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Introduction00:01:00
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Before you start00:02:00
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Design the knight character in Inkscape – Part100:12:00
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Design the knight character in Inkscape – Part 200:14:00
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Design the knight character in Inkscape – Part 300:09:00
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Exporting the design from Inkscape00:07:00
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Welcome to DragonBones!00:02:00
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Import and assemble your character to DragonBones00:07:00
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Create the bone system of your character00:11:00
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Using live video references00:03:00
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Our very first animation!00:07:00
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Idle animation00:09:00
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Creating a mesh!00:11:00
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Animating more soft parts with mesh editing00:14:00
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Character walk cycle in DragonBones – Part 1 the first steps!00:19:00
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Character walk cycle in DragonBones – Part2 move your arms!00:12:00
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Character walk cycle in DragonBones – Part 3 animating meshes!00:07:00
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Character walk cycle in DragonBones – Part 4 final touches00:13:00
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Creating an attack move – Part 100:13:00
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Creating an attack move – Part 200:07:00
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Dying animation sequence00:15:00
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Export your animated sprites from DragonBones00:04:00
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Modular characters in DragonBones00:07:00
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